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Previous COST members publications

Previous COST members publications

Related publications from INDCOR members (in bold):

Carpentier, N. (2016). Beyond the ladder of participation: An analytical toolkit for the critical analysis of participatory media processesJavnost-The Public23(1), 70-88.

Dionisio, M., Nisi, V., Nunes, N., & Bala, P. (2016). Transmedia Storytelling for Exposing Natural Capital and Promoting Ecotourism. In Technologies for Interactive Digital Storytelling and Entertainment (Vol. 10045, pp. 351–362). Cham: Springer International Publishing. 

Dubbelman, T., Roth, C., & Koenitz, H. (2018). Interactive Digital Narratives (IDN) for Change. In R. Rouse, H. Koenitz, & M. Haahr (Eds.), Interactive Storytelling: 11th International Conference for Interactive Digital Storytelling, ICIDS 2018 (pp. 591–602). Cham: The 3rd International Conference for Interactive Digital Storytelling.

Eladhari, M. P. (2018). Re-Tellings: The Fourth Layer of Narrative as an Instrument for Critique. In R. Rouse, H. Koenitz, & M. Haahr (Eds.), Interactive Storytelling: 11th International Conference for Interactive Digital Storytelling, ICIDS 2018 (Vol. 11318, pp. 65–78). Cham: Springer Berlin Heidelberg.

Grishakova, M. and Poulaki, M. (2019). Narrative Complexity: Cognition, Embodiment, Evolution. Lincoln: University of Nebraska Press.

Gjøl B.A., Jørgensen N.V., Thomsen M.R., Bruni L.E. (2018). Predictability and Plausibility in Interactive Narrative Constructs: A Case for an ERP Study. In: Rouse R., Koenitz H., Haahr M. (eds) Interactive Storytelling. ICIDS 2018. Lecture Notes in Computer Science, vol 11318. Springer, Cham

Haahr, M. (2015). Literary Play – Locative Game Mechanics and Narrative Techniques for Cultural Heritage. JCSG.

Hameed A., Irshad S.Perkis A. (2019). Towards a Quality Framework for Immersive Media Experiences: A Holistic Approach. In: Cardona-Rivera R., Sullivan A., Young R. (eds) Interactive Storytelling. ICIDS 2019. Lecture Notes in Computer Science, vol 11869. Springer, Cham.

Holloway-Attaway, L., & Vipsjö, L. (2020). Using Augmented Reality, Gaming Technologies, and Transmedial Storytelling to Develop and Co-design Local Cultural Heritage Experiences. Visual Computing for Cultural Heritage. Springer International Publishing.

Knoller, N. (2012). “The Expressive Space of IDS-as-Art”. In International Conference on Interactive Digital Storytelling, pp. 30-41. Berlin & Heidelberg: Springer.

Knoller, N. and Udi Ben-Arie (2015). “The Holodeck is All Around Us – Interface Dispositifs in Interactive Digital Storytelling”. In Interactive Digital Narrative-History, Theory and Practice, edited by Harmut Koenitz, Gabriele Ferri, Mads Jaahr, Digdem Sezen and Tonguc Ibrahim Sezen, pp. 51-66. New York and London: Routledge.

Koenitz, H. (2015). Design Approaches for Interactive Digital Narrative. In Interactive Storytelling (Vol. 9445, pp. 50–57). Cham: Springer International Publishing.

Koenitz, H., & Eladhari, M. P. (2019). Challenges of IDN Research and Teaching. In Technologies for Interactive Digital Storytelling and Entertainment (Vol. 11869, pp. 26–39). Cham: Springer International Publishing.

Koenitz, H., Ferri, G., Haahr, M.Sezen, D., & Sezen, T.I. (Eds.) (2015). Interactive Digital Narrative – History, Theory and Practice. New York: Routledge

Louchart, S., & Aylett, R. (2004). Narrative theory and emergent interactive narrative. International Journal of Continuing Engineering Education and Life Long Learning, 14(6).

Louchart, S., Swartjes, I., Kriegel, M., & Aylett, R. (2008). Purposeful Authoring for Emergent Narrative. In Technologies for Interactive Digital Storytelling and Entertainment (Vol. 5334, pp. 273–284). Berlin, Heidelberg: Springer Berlin Heidelberg. 

Murray, J. H. (1997, second enhanced edition 2016). Hamlet on the Holodeck: the Future of Narrative in Cyberspace. New York: Free Press. 

Murray, J. H. (2012). Inventing the Medium. Cambridge, Massachussettes, USA: The MIT Press.

Nisi, V., Wood, A., Davenport, G., & Oakley, I. (2004). Hopstory: An Interactive, Location-Based Narrative Distributed in Space and Time. In Technologies for Interactive Digital Storytelling and Entertainment (Vol. 3105, pp. 132–141). Berlin, Heidelberg: Springer Berlin Heidelberg.

Noguera-Vivo, J. M. (2018). You get what you give: Sharing as a new radical challenge for journalismCommunication & Society31(4), 147-158. 

Rettberg, S. (2018). Electronic Literature. John Wiley & Sons.

Roth, C. (2016). Experiencing Interactive Storytelling. PhD Thesis Vrije Universiteit Amsterdam.

Roth, C. & Koenitz, H. (2016). Evaluating the user experience of interactive digital narrative. In Proceedings of the 1st International Workshop on Multimedia Alternate Realities. 31-36.

Roth, C., Van Nuenen, T. & Koenitz, H. (2018). Ludonarrative Hermeneutics: A Way Out and the Narrative Paradox. In R. Rouse, H. Koenitz and M. Haahr (eds.). Interactive Storytelling – 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5-8, 2018, Proceedings. Cham: Springer. 93–106.

Silva, C., Prandi, C., Ferreira, M., Nisi, V., & Nunes, N. J. (2019). Towards Locative Systems for, and by, Children – A Cognitive Map Study of Children’s Perceptions and Design Suggestions. Creativity & Cognition.

Steinemann, S. T., Iten, G. H., Opwis, K., Forde, S. F., Frasseck, L., & Mekler, E. D. (2017). Interactive Narratives Affecting Social Change. Journal of Media Psychology, 29(1), 54–66.

Vosmeer, M., Roth, C., & Schouten, B. (2015). Interaction in Surround Video: The Effect of Auditory Feedback on Enjoyment. In Technologies for Interactive Digital Storytelling and Entertainment (Vol. 9445, pp. 202–210). Cham: Springer International Publishing.

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